I think expansions have been challenged by developers constantly churning out updates that please their current player base, then use sales to reach new players. It's a surprisingly effective formula if you have a strong player base, and possibly a habit that emerged from early access updates.
I think expansions have been challenged by developers constantly churning out updates that please their current player base, then use sales to reach new players. It's a surprisingly effective formula if you have a strong player base, and possibly a habit that emerged from early access updates.